Friday, September 22, 2017

Apple vs. Google: Who Will Win the Mobile AR Wars?
Apple’s ARKit and Google’s ARCore will make it easier for developers to create augmented reality apps for the newest smartphones.

Apple's play is ARKit, which will launch with iOS 11 later this month. Google's play is ARCore, which will initially launch on the Pixel and Galaxy S8 devices running on Android 7.0 and above. ARCore will also replace the older Tango AR platform, which was introduced three years ago.



These moves indicate that Apple and Google are eager to follow Microsoft's (NASDAQ:MSFT) move into the desktop AR space with HoloLens, which hasn't been commercially launched yet. As for the mobile AR market, which company is better equipped to build a bigger ecosystem -- Apple or Google?

Understanding the AR market
Augmented reality refers to digital overlays projected onto real-world surfaces. Niantic's Pokemon Go employs rudimentary AR by projecting Pokemon into real-world environments with a camera. Microsoft's HoloLens uses advanced AR, which allows users to play Minecraft on coffee tables and manipulate 3D models on their desks.


The magic of AR is created by motion sensors, which detect a user's movements, and computer vision chips and 3D cameras, which "see" surfaces in three dimensions. Developers create software that places objects onto those surfaces, which "augments" their reality.

The AR market is generally considered to be a bigger growth market than virtual reality (VR) since AR apps have more real-world applications than VR software, which obstructs a user's vision and is mostly geared toward gaming and entertainment. Digi-Capital estimates that the AR market will be worth $83 billion by 2021, compared to a $25 billion value for the VR market.